![]() ![]() Generally, you'll only have a couple of those in your party (Eder and Pellegina). Then hire a Priest and potentially one other class and suddenly you have a party of 5 and you're ready to roll.ĭeflection & Endurance are only important for front-line fighters. So as you can see, Deflection and Endurance are NOT key stats for a Priest (or indeed, a lot of builds).Īloth and Eder can be grabbed in Gilded Vale. Wear a robe for 0% recovery penalty, and you'll be efficient. And you want their buffs and debuffs to last a long time, and that requires high INT. That happens with high DEX (which is why Durance is such a poor choice as his default DEX is 9). But during difficult fights you want your Priest spamming buffs and debuffs as fast as possible, and that's why you want a Priest that can act fast. During easy fights, a priest should just hit their once-per-fight Interdiction power (Empower that later) and then fire a ranged weapon of some sort (wand, rod, scepter, gun). Priests make all the tough battles easier. Unless you really want to do his side-quest, I'd suggest hiring a priest at the inn in Gilded Vale and hanging on to him/her. You can swap your priest out for Durance when you find him, but you'll probably want to keep your Priest because Durance's stats are terrible for a priest. This gives you one of the most important classes in the game early on and helps with all the early adventuring. It's pretty easy to get to the limit of 6 without adventuring too far. I played games like Shadowrun and Dragon Age Origins that are like this but this game is a whole other level.įirst thing is: get yourself as many party members as possible. This game just really rolled me hard and I was so surprised that I am now trawling through guides to get myself situated. Any dead wrong/clearly bad decisions to avoid?Īnd thank you again for taking the time to help me. I guess the decisions made mostly relate to companions that pop up in the new games I assume. But a Gun Paladin sounds cool especially as a role playing thing since apparently they have certain choices that they cant or can make.Īnd as for decisions I will have to look into them. Are Guns as useful as the wiki says they can potentially be? Otherwise I am thinking a dual wield Barbarian. The weapon/armor on any class thing intrigues me. I got Exer and the Wizard and before I could even make it to the priest I got rolled by some mobs. Maybe thats what ill do and bump it down to easy. Well then again you did just say I should go by gut. Do you have an suggestions for a build that will be sufficient to see some good side content and still be good at fighting? there are a million and one character builds. Originally posted by D'amarr from Darshiva:SnipThanks man. On the easier difficulty modes, not even all Monks and Barbarians need high Constitution. Anything lower than that bears the risk of getting knocked out during the early game by a crit from a ranged spell caster. The Fighter class can reduce CON to 8 rather safely. Attribute points spent on Constitution may be missing elsewhere. Keep in mind that an overly defensive meat shield may not be a solution for all fights and can be less helpful than a more offensive companion, who contributes much more to eliminating opponents quickly. High Endurance is overrated depending on the role of your character. On the easier difficulty modes, you can play with reduced Deflection even for your frontline warriors. Worse, if one of the character's weaker defenses is targeted with the primary attack and in addition to the affliction. Why? Deflection is just one of the four defenses (Fortitude, Reflex, Will), and even a character with extremely high Deflection may be hit with a Graze and be affected by devastating afflictions. Originally posted by Metadragon:I now understand that Deflection and Endurance are king in almost all builds.That can't be right. ![]() When you fight, avoid disengagement attacks.Īlso keep in mind that everyone may wear heavy armor and a shield, even spell casters. You may return to areas as to complete side-quests. They are custom companions you can build yourself.įocus on the main quests. If you don't want to play with some of the story companions, hire adventurers at any inn. The White March 1+2 contains story companions for those classes. ![]() The base game contains companions for all classes minus Rogue, Monk and Barbarian. With some exploration in the nearby areas you can also get a priest and a chanter. Inside the game, get the early story companions within the first village. PoE is balanced well enough, so that gut feeling/intuition can take control. ![]() Min-maxing of attributes is not needed and can even bear risks. Read all popup details to understand what values are governed by the attributes. Spend the most time on the character creation screen. ![]()
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